3.5 D&D without tons of items

General questions, debates, and rants about RPGs

Moderator: Moderators

Ghostwheel
Master
Posts: 176
Joined: Mon Oct 11, 2010 3:03 am

Post by Ghostwheel »

Since someone else brought it up, I'll simply add a redirect to the most updated version, crafting "rules" included.

Any comments are welcome on the talk page so this topic isn't derailed.
K
King
Posts: 6487
Joined: Fri Mar 07, 2008 7:54 pm

Post by K »

I never understand why people who want to reduce magic item dependency want super-complicated tracking of bonuses and the like to replace it.

It's easy. Reduce monster stats by a blanket amount per level. Then you don't have to track anything.
Last edited by K on Fri Dec 03, 2010 6:32 am, edited 1 time in total.
User avatar
hogarth
Prince
Posts: 4582
Joined: Wed May 27, 2009 1:00 pm
Location: Toronto

Post by hogarth »

K wrote:I never understand why people who want to reduce magic item dependency want super-complicated tracking of bonuses and the like to replace it.

It's easy. Reduce monster stats by a blanket amount per level. Then you don't have to track anything.
Or just get rid of the XP system altogether, and then it doesn't matter whether you're fighting lower CR monsters or not.
User avatar
RobbyPants
King
Posts: 5201
Joined: Wed Aug 06, 2008 6:11 pm

Post by RobbyPants »

K wrote:I never understand why people who want to reduce magic item dependency want super-complicated tracking of bonuses and the like to replace it.

It's easy. Reduce monster stats by a blanket amount per level. Then you don't have to track anything.
That's not the same, though. If you're level X and you fight a single CR X monster, it works out fine. If you're level X and you fight four CR X - 4 monsters, suddenly the numbers are off.

Also, this is a helluva lot more work for Mister Cavern. If you do it via PC bonuses instead of monster penalties, then the work is distributed among each of your players, once during each level-up. The penalty approach needs to be done by Mister Cavern on a per-monster-type basis.

hogarth wrote:Or just get rid of the XP system altogether, and then it doesn't matter whether you're fighting lower CR monsters or not.
I suppose there's that. That is easier, and it does "work".
Last edited by RobbyPants on Fri Dec 03, 2010 1:21 pm, edited 1 time in total.
Post Reply